KKTV (2016)

KKTV was a brand launch project shaped by clear strategic pressure: a new streaming brand had to be understood quickly in a crowded market. The purpose of the work was to build a complete public face for the service, from identity and product expression to advertising and screen communication. It became a brand system designed for immediate recognition and long-term use.

The earliest phase included app icons, logotype studies, website photography references, keynote materials, product screens, and motion concepts. These elements formed the sketch layer before launch, testing how a streaming service could feel approachable, cinematic, and technologically fluid without becoming visually noisy.

Production connected nearly every visible surface of the new brand. Guidelines, product demos, app store screenshots, campaign films, TVC materials, website visuals, print assets, bus advertising, and logo animation were all developed as part of one launch language. The project demanded speed, range, and consistency.

As launch approached, the work became an exercise in precision. App icon, logotype usage, screen layouts, film cuts, cover images, and print formats were refined so every channel could speak with the same voice. The brand had to translate from a keynote stage to a phone screen, then again to street advertising.

The final outcome transformed KKTV from a product into a recognizable entertainment brand. The launch system gave internal teams a practical design foundation and gave audiences a clear first impression. It is a strong example of creative direction moving across identity, product, motion, and campaign at the same time.

KKTV Television Commercials

KKTV TVC #1 Too Much Love 20s

KKTV TVC #2 Pillow Talk 20s

KKTV TVC #3 Device Crush 20s

KKTV TVC #4 Fighting for Attention 20s

KKTV Guidelines & Materials

KKTV Full HD Trailer Ending Animation

KKTV Guidelines & Materials Open Database

KKFARM (2016-2018)

KKFARM began with its first signed artist, Julia Wu, and the work centered on shaping the public image of a young artist into a system deeper than any single release. The task was to build continuity for sound, attitude, vulnerability, and rhythm. Rather than treating each song as an isolated object, the project imagined Julia as a world that could unfold over time.

The early material carried an intimate, tactile texture: album covers, single artwork, Polaroid-like images, retro game references, lyric-driven fragments, and performance visuals. These pieces operated like identity sketches, searching for a balance between softness and confidence, pop immediacy and personal strangeness, commercial clarity and emotional grain.

Production crossed music packaging, video, profile content, concert posters, banners, merchandise, and platform materials. Each format required its own solution, but the creative direction connected them through tone. This was not a fixed template applied repeatedly; it was a way of keeping the artist recognizable while allowing the language to keep changing.

As singles, albums, and events moved toward completion, the system was refined through details: cropping, color, typography, photographic mood, object design, and screen behavior. The final materials had to feel natural and light, while carrying a chain of decisions about audience, intimacy, performance, and memory.

The completed body of work presented a continuous artist identity rather than a set of disconnected images. Across covers, videos, concerts, and merchandise, Julia Wu became a visually recognizable cultural figure in motion. The project shows how creative direction can let an artist evolve without losing the core.

Music Videos & jutv

台北夜空下 - Official Music Video

為你我受冷風吹 - Official Music Video

夜晚 (Acoustic) - Official Music Video

底線 - Official Lyric Video

別哭了 - Official Lyric Video

jutv ep.01 這個很有喔

jutv ep.02 突發!!!72小時MV誕生

jutv ep.03 很好看餒

Anniversary Photography Book

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Anniversary Concert at Clapper Studio

Julia Wu Concert Photo 01

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KKBOX Group (2020-2021)

The branding and corporate hiring campaign for KKBOX Group began with a question: how should a technology company express the cultural force behind it? The project existed to attract talent, communicate internal values, and translate organizational life into an outward-facing story. It treated recruiting as storytelling, not administrative information.

The early material included campaign proposals, career website layouts, culture models, growth-cycle diagrams, and fragments of corporate tone. These were conceptual drafts for an employer identity, searching for a way to make company culture visible without reducing it to slogans or decorative office imagery.

Production moved through corporate image films, MA Program recruiting materials, career website design, videography, and internal communication assets. The work had to connect people, teams, values, and ambition across many formats. It required a balance between polish and sincerity, because employer branding stops working once it feels too artificial.

As the campaign approached completion, it became more precise. Four 4K episodes, website pages, culture graphics, and final delivery versions were adjusted to become clearer, more rhythmic, and more emotionally credible. Visual and editing decisions had to make the organization feel energetic while remaining believable.

The final outcome presented KKBOX Group as a living ecosystem formed by talent, culture, and shared purpose. The campaign made recruiting and corporate communication more designed, more memorable, and more strategic. It demonstrated how an internal identity can become a persuasive public story.

KKBOX Group Image & Recruitment

KKBOX Group Image & Recruitment Mini Episode #1

KKBOX Group Image & Recruitment Mini Episode #2

KKBOX Group Image & Recruitment Mini Episode #3

KKBOX Group Image & Recruitment Mini Episode #4

KKStream BlendVision B2B Storytelling

KKStream BlendVision called for another kind of narrative: turning enterprise streaming technology into something visible, memorable, and felt. The project existed because infrastructure, without form, is difficult to understand or trust. The creative challenge was to translate backend capability into a visual language, allowing clients to grasp its value before they had to understand its architecture.

The early phase was built from product metaphors and abstract systems. Kaleido, Loom, and Moment each suggested a different way of thinking about viewing technology: pattern, fabric, and captured experience. These concepts worked like strategic sketches, giving shape to a product universe that might otherwise have lived only in specifications, diagrams, and sales language.

Production connected product thinking with cinematic communication. Worldview films, product introductions, client-facing videos, website hero assets, and datasheet imagery were developed as one coherent ecosystem. Every asset had to make the technology feel precise and credible, while retaining enough atmosphere to create anticipation.

In the final stage, the work was refined into a clearer and more business-ready state. Subtitles, product names, visual rhythm, demo segments, and website materials were adjusted so the same story could move through meetings, websites, presentations, and sales conversations. The design language became modular without becoming generic or characterless.

The final outcome gave BlendVision and KKStream a more cinematic B2B voice. It did not explain technology only through features; it presented streaming infrastructure as a designed experience. The project made enterprise communication sharper, more confident, and better able to carry strategic ambition.

BlendVision Worldview

BlendVision Loom

BlendVision Kaleido

BlendVision Moment

KKCompany (2021-2025)

The KKCompany identity and worldview work began with the need to describe a company that had grown beyond a single product. As the organization evolved, it required a creative system capable of carrying culture, technology, talent, and corporate purpose at the same time. The project set out to build a recognizable voice for the company, and a visual structure that could support future storytelling.

The early phase included logotype exploration, website mockups, motion tests, career-facing identity, and fragments of thinking around the company’s character. These were not isolated design tasks, but attempts to locate a posture. The question was not only what KKCompany should look like, but how it could speak about itself with conviction.

Production moved across film, website, identity, and employer brand materials. The worldview video, logo system, website imagery, blog assets, career applications, and internal narrative all needed to align without flattening the company into a formula. The work had to move constantly between high-level abstraction and concrete design decisions.

As the project matured, refinement centered on tone. Typography, motion, color, image scale, and narrative rhythm were adjusted so the company could feel contemporary, stable, and ambitious. The system had to support both external communication and internal confidence, becoming a shared language rather than a decorative layer.

The final outcome established KKCompany as a coherent corporate brand presence. Through film, logo, website treatment, and employer-facing materials, the work translated organizational complexity into a disciplined identity. It allowed the company’s worldview to be not only stated, but seen.

KKCompany Worldview

Process Sketches & Concept Development

KKCompany Logo Design Process
KKCompany Logo Design Process Detail

KKCulture (2021-2025)

The birth of KKCulture required a clear, intelligent, and symbolically powerful new cultural and corporate identity. The project asked how a company involved in culture, technology, investment, and creative infrastructure should present itself. Its identity had to be minimal without feeling empty, systematic without becoming cold, and durable enough to keep growing.

The early phase focused on the logotype, dot system, motion, and visual variations. These studies worked like conceptual sketches, testing how connection, cycles, and cultural exchange could be reduced into a graphic language. The project explored whether a very small set of visual rules could generate a larger institutional character.

Production expanded from identity into a complete digital presence. Logo systems, concept videos, website assets, brand book studies, typography, cover imagery, and digital content were developed as one ecosystem. Every element supported the same quiet premise: culture can be structured without losing openness.

As the work neared completion, the design became more disciplined. Social previews, website screens, visual identity variants, guideline materials, and motion elements were integrated into a system that could continue to be used. The identity had to be elegant enough for leadership communication, and practical enough to support daily use.

The final outcome gave KKCulture a precise visual and digital foundation. The identity no longer depended on explanation; it could operate through repetition, white space, motion, and restraint. It turned a new corporate idea into a cultural language ready for immediate use.

KKCulture 2025 Website "Connected Dots" Motion System

KKCulture Dots Concept

KKCulture Visual Identity Motion

KKCulture Website 2024

KKCulture 2023 Website "You Create" Pixel System

KKCulture 2023 Website

KKCulture Pixel System Overview

KKCulture Pixel System Overview

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NVIDIA x SCCD x OurSong (2023)

Project NV began with a question of authorship: what happens when music, narrative, and machine imagination enter the same creative space. Built within the collaboration between OurSong, NVIDIA, and SCCD, the project was not about decorating technology, but testing whether generative AI could become a cinematic creative partner, translating a song into atmosphere, memory, motion, and public cultural meaning.

The earliest state of the project was intentionally unstable. It did not begin with polished storyboards, but with fragments of prompts, frame tests, rough notes on editing order, and visual hypotheses. These materials behaved like sketches: unfinished, suggestive, and full of possibility. The goal was to find a language where algorithmic chance could still feel directed, emotional, and artistically intentional.

Production became a dialogue between direction and discovery. AI-generated scenes, Runway experiments, musical structure, editing rhythm, and showreel requirements were shaped together. Each output was judged not only by novelty, but by whether it carried narrative tension. The real creative work was turning unpredictable machine images into sequences with pressure, pulse, and visual conviction.

As the work neared completion, the focus shifted from experimentation to legibility. The rhythm was tightened, the strongest visual motifs were selected, and the material was organized for keynote, showreel, and presentation contexts. The film had to feel advanced without becoming abstract, spectacular without losing the emotional trace of the song.

The final outcome positioned generative AI as a creative instrument rather than a technical gimmick. Across the narrative film, the Computex presentation reel, and related experiments, Project NV showed how music, technology, and visual direction could form a persuasive cultural signal. It made AI feel less like software and more like a new cinematic grammar.

NVIDIA Computex "NV" Showreel

NVIDIA Computex "NV" Showreel

Project NV Meetings with Alex Ju

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Project NV Meeting with Alex Ju Photo 04

Kimberley "Street Signs" Generative AI MV

Kimberley "Street Signs" was conceived as an AI music video, extending the emotional disorientation of the song into a constantly mutating visual world. The project explored how a pop music work could move beyond traditional music-video production and become a contemporary image event, bringing together star image, synthetic imagery, media attention, and musical identity.

The early phase revolved around emotion, fragments, and visual instability. Street signs, urban surfaces, distorted rooms, unstable portraits, and generated characters became the raw vocabulary. The earliest images were not treated as finished work, but as tests of tone: how much imperfection could remain before accidental error became expression.

Production required constant translation between AI output and music-video direction. Generated shots were selected, sequenced, compared, repaired, and edited into formats that could support both the full-length film and promotional assets. The work demanded taste judgments under pressure: when to preserve the strange texture of AI, and when to tame it through rhythm, continuity, and editing control.

As the project neared completion, the focus shifted toward delivery and impact. Horizontal and vertical teasers, final H.264 exports, volume balancing, and media versions were refined one by one so the work could move across screens. The visual language had to remain experimental, while the release itself had to function like a complete campaign asset.

The final outcome was more than a music video. It was an artist statement, a media object, and proof of creative-direction ability within an AI production environment. Through the finished film, teasers, and press exposure, "Street Signs" showed how synthetic imagery could be transformed into a precise and complete cultural moment.

Kimberley "Street Signs" Gen-AI MV #1

Kimberley "Street Signs" Gen-AI MV #2

Kimberley "Street Signs" Gen-AI MV #3

InCG Issue 56 Kimberley Interview Page 01

InCG Issue 56 Kimberley Interview Page 01

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InCG Issue 56 Kimberley Interview Page 02

InCG Issue 56 Kimberley Interview Page 03

InCG Issue 56 Kimberley Interview Page 03

Resume

趙華軍 Joshua Hua-Chun Chao

Creative Director / University Lecturer / AI Creativity Educator

Creative Director, university lecturer, and AI creativity educator with 9 years of creative leadership experience and 8 years of teaching experience. Skilled in brand systems, communications design, visual storytelling, motion, and cross-disciplinary creative projects across music, entertainment, technology, academia, and industry in Japan and Taiwan.

Professional Experience

Creative Director (Jun 2016 - Jul 2025)

KKTV / KKFARM / KKBOX GROUP / KKCOMPANY / KKCulture | Taipei, Taiwan

  • Led creative strategy and execution across five companies under the same holding group, spanning video streaming, music, enterprise technology, cultural ventures, and internal corporate training.
  • Built and evolved brand identities, design systems, product narratives, motion assets, launch campaigns, websites, and corporate storytelling for internal and external audiences.
  • Directed major initiatives including KKTV brand launch, Julia Wu artist launch, KKFARM rebranding, BlendVision identity, KKCOMPANY worldview, OurSong early design support, Project Messiah, and KKCulture identity.
  • Translated ambiguous business, product, and cultural concepts into scalable creative systems with executives, product teams, engineers, musicians, artists, marketers, and external design partners.

Co-Founder & Coach (Aug 2023 - Present)

Applied Creativity | Taipei, Taiwan

  • Co-founded an AI-powered creativity education venture focused on creative thinking and entrepreneurial leadership in the AI era.
  • Designed and delivered programs for educators, executives, entrepreneurs, students, and small to medium-sized enterprise CEOs across UWC ISAK Japan, Junyi School, Sharestart Foundation, Chunghwa Telecom Institute, Gallup CliftonStrengths communities, and WAVE Leadership.

Adjunct Instructor Rank Specialist (Sep 2018 - Present)

Department of Communications Design, Shih Chien University | Taipei, Taiwan

Teach creativity, semiotics, communications design, design thinking, and AI-powered creativity education through university courses and VISION BASE programs.

Earlier Experience (2011 - 2016)

  • Design Director, JC&D - Eco-friendly household product design, Good Design Tokyo Midtown, and Good Design Marunouchi exhibition design.
  • Multimedia Director, Saosis Communications - ICBC H-CLUB VIP app redesign and online mall app and web design.
  • Game Designer, Fludot Co. - Multimedia assets for iOS and Android games including P.R.O.B.E. and Turbo Snail.
  • Animation Designer, Modern Media Group - Broadcast openings, showreels, and Bloomberg Businessweek China launch digital content.

Core Expertise

  • Creative Direction
  • Brand Strategy
  • Visual Storytelling
  • Guideline & System
  • Art & Visual Direction
  • Corporate Narrative
  • Motion & Animation
  • Communication Design
  • Creative Education
  • Cross-Functional Lead
  • Innovation Workshops
  • Generative AI Application

Education

Bachelor of Fine Arts, Communications Design

Shih Chien University, Taipei, Taiwan

Awards

  • Good Design Award - Japan (2015)
  • iF Design Award - Germany (2011)
  • Red Dot Award - Germany (2010)
  • ACM SIGGRAPH - United States (2009)

Biography

Joshua Chao

Joshua Chao is a Creative Director, University Lecturer, and AI Creativity Educator with 9 years of creative leadership experience and 8 years of teaching experience. Skilled in building brand systems, communications design, visual storytelling, and cross-disciplinary creative projects across music, entertainment, technology, academia, and industry in Japan and Taiwan.

Since joining KKBOX GROUP in 2016 as Creative Director, Joshua has played a key role in shaping the creative direction of multiple businesses within the group. His earliest work began with KKTV, where he led creative and design development for the launch of a new video streaming brand, including identity, logotype design, product demo videos, launch presentations, advertising, campaign films, website visuals, and brand design guidelines.

Beginning in 2017, his responsibilities expanded from KKTV to KKFARM, where he contributed to music, artist management, and entertainment projects. His work included the debut design system for Julia Wu, visual direction for music releases, albums and concerts, the Ju&u AR Book, the jutv YouTube Channel, creative assets for other KKFARM artists, the KKFARM official website, and numerous video, print, event, and digital materials.

As his role evolved, Joshua took on broader Creative Director responsibilities across KKBOX GROUP. His projects included KKBOX GROUP corporate image campaigns, MA Program recruiting, career website design, KKBOX product feature videos, KKVERSE, VoiceOut, KKStream BlendVision, KKCOMPANY worldview, KKCOMPANY logotype and website, and the KKFARM rebranding initiative. This work reflects his ability to operate at the intersection of strategy, design, motion, product, and business communication.

In his role as Creative Director for KKBOX GROUP, Joshua also supported OurSong, a blockchain company invested in by the group. While OurSong was not his direct employer, he contributed during the company's formative stage by helping establish its early logo, homepage, intro video, certificate design, Song Share cards, interface direction, whitepaper design, business presentation materials, and international client-facing assets.

Following the restructuring of KKBOX GROUP into KKCOMPANY and KKCulture, Joshua's creative work moved into a higher level of integration. His responsibilities spanned both organizations and expanded into corporate branding, narrative development, and organizational communication. For KKCulture, he contributed to Project Messiah, KKCulture visual identity, website, brand book studies, new office design, and touchpoints that extended the brand into space, presentations, objects, workplace environments, and internal use cases.

During the KKCulture period, Joshua also became deeply involved in new technologies and cross-disciplinary creative work. He participated in AI-related narrative music video projects and generative AI experiments connected to OurSong, NVIDIA, and SCCD, including the generative AI music video for Kimberley Chen's "Street Signs", behind-the-scenes production, concept development, educational materials, and media interview content.

Across his long career within the KK ecosystem, Joshua's journey has not been a conventional progression from designer to Creative Director. Rather, he entered the organization from the beginning as a Creative Director and became a central creative force as KKTV, KKFARM, KKBOX GROUP, KKCOMPANY, and KKCulture continued to evolve. His work spans large-scale brand and product systems as well as highly detailed execution, from business cards and signage to motion systems, websites, presentations, events, and everyday brand touchpoints.

Since 2023, Joshua has co-founded Applied Creativity, also known as ACE, with Chris Lin, founder and CEO of KKBOX GROUP. ACE is dedicated to education at the intersection of creativity and artificial intelligence. Through ACE, Joshua has trained teachers, students, executives, and professionals from UWC ISAK Japan, Junyi School, Sharestart Education Foundation, Chunghwa Telecom Training Institute, Gallup CliftonStrengths communities, WAVE Brand Leadership, and small to medium-sized enterprise CEOs.

In parallel with his professional and entrepreneurial work, Joshua has maintained a long-term commitment to academia. He has served for eight years as an adjunct lecturer in the Department of Communications Design at Shih Chien University, where he continues to integrate creativity, design thinking, and AI into his courses. Through industry, education, and emerging technology, he has established himself as a creative leader who bridges strategy and execution, culture and technology, imagination and implementation.

Awards

2005-2015

  • Good Design Award - Japan (2015)
  • iF Design Award - Germany (2011)
  • Red Dot Award - Germany (2010)
  • ACM SIGGRAPH - United States (2009)

The award history documents an early foundation in international design culture before Joshua's later creative-director work across entertainment, technology, corporate storytelling, and applied creativity.